// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class Pawn_UnrealEditorTarget : TargetRules { public Pawn_UnrealEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V2; ExtraModuleNames.AddRange( new string[] { "Pawn_Unreal" } ); } }