Pawn_UE4/Pawn_Unreal/Source/Pawn_UnrealEditor.Target.cs
2023-06-23 21:51:26 +02:00

16 lines
407 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class Pawn_UnrealEditorTarget : TargetRules
{
public Pawn_UnrealEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "Pawn_Unreal" } );
}
}