From 0faebb496568edee395263ca1d9ade72bae5479b Mon Sep 17 00:00:00 2001 From: Maxime Date: Sat, 16 Sep 2023 23:03:32 +0200 Subject: [PATCH] Add game mode to naming convention --- Pawn_Unreal/Config/DefaultEditor.ini | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Pawn_Unreal/Config/DefaultEditor.ini b/Pawn_Unreal/Config/DefaultEditor.ini index ea68b7f..66bed41 100644 --- a/Pawn_Unreal/Config/DefaultEditor.ini +++ b/Pawn_Unreal/Config/DefaultEditor.ini @@ -17,13 +17,14 @@ bAllowValidationOnlyInGameFolder=True bDoesValidateOnSave=True +ClassDescriptions=(ClassPath="/Script/Engine.AnimMontage",Prefix="AM_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.AnimSequence",Prefix="A_",Suffix="",Priority=0) ++ClassDescriptions=(ClassPath="/Script/Engine.GameModeBase",Prefix="GM_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/EnhancedInput.InputAction",Prefix="IA_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/EnhancedInput.InputMappingContext",Prefix="IMC_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.Material",Prefix="M_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.MaterialInstance",Prefix="MI_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.SkeletalMesh",Prefix="SK_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.Skeleton",Prefix="SKEL_",Suffix="",Priority=0) -+ClassDescriptions=(ClassPath="/Script/Engine.StaticMesh",Prefix="S_",Suffix="",Priority=0) ++ClassDescriptions=(ClassPath="/Script/Engine.StaticMesh",Prefix="SM_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.Texture2D",Prefix="T_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/UMGEditor.WidgetBlueprint",Prefix="WBP_",Suffix="",Priority=0) BlueprintsPrefix=BP_