From 98e0ef28fae69d82a5cec7e51a573cf0e493ad97 Mon Sep 17 00:00:00 2001 From: Maxime Date: Wed, 16 Aug 2023 21:09:43 +0200 Subject: [PATCH] Integrate character rig and mesh and anims --- Pawn_Unreal/Content/Characters/BP_Judy.uasset | 4 ++-- Pawn_Unreal/Content/Characters/Base/ABP_Character.uasset | 3 +++ Pawn_Unreal/Content/Characters/Base/AM_Wave.uasset | 3 +++ Pawn_Unreal/Content/Characters/Base/A_WaveIdle.uasset | 3 +++ Pawn_Unreal/Content/Characters/Base/A_WaveStart.uasset | 3 +++ Pawn_Unreal/Content/Characters/Base/M_Character.uasset | 3 +++ Pawn_Unreal/Content/Characters/Base/PA_Character.uasset | 3 +++ Pawn_Unreal/Content/Characters/Base/SKEL_Character.uasset | 3 +++ Pawn_Unreal/Content/Characters/Base/SK_Character.uasset | 3 +++ README.md | 2 +- 10 files changed, 27 insertions(+), 3 deletions(-) create mode 100644 Pawn_Unreal/Content/Characters/Base/ABP_Character.uasset create mode 100644 Pawn_Unreal/Content/Characters/Base/AM_Wave.uasset create mode 100644 Pawn_Unreal/Content/Characters/Base/A_WaveIdle.uasset create mode 100644 Pawn_Unreal/Content/Characters/Base/A_WaveStart.uasset create mode 100644 Pawn_Unreal/Content/Characters/Base/M_Character.uasset create mode 100644 Pawn_Unreal/Content/Characters/Base/PA_Character.uasset create mode 100644 Pawn_Unreal/Content/Characters/Base/SKEL_Character.uasset create mode 100644 Pawn_Unreal/Content/Characters/Base/SK_Character.uasset diff --git a/Pawn_Unreal/Content/Characters/BP_Judy.uasset b/Pawn_Unreal/Content/Characters/BP_Judy.uasset index 3c93c9d..dfb9da1 100644 --- a/Pawn_Unreal/Content/Characters/BP_Judy.uasset +++ b/Pawn_Unreal/Content/Characters/BP_Judy.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:481dcfbff4e8b1a7ac0569db6950166e1078a5d351f5defc87efbafd08abfde7 -size 162950 +oid sha256:21b943e0b283e6c70941a87d8bc3bb6cbfc3616df9b1ff76124b158c1823a4b9 +size 220566 diff --git a/Pawn_Unreal/Content/Characters/Base/ABP_Character.uasset b/Pawn_Unreal/Content/Characters/Base/ABP_Character.uasset new file mode 100644 index 0000000..a86562f --- /dev/null +++ b/Pawn_Unreal/Content/Characters/Base/ABP_Character.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e52cfc8f0cba0989072ffed018a0bf23d2ba3232b565bbb82469c1a5eca1c16c +size 65665 diff --git a/Pawn_Unreal/Content/Characters/Base/AM_Wave.uasset b/Pawn_Unreal/Content/Characters/Base/AM_Wave.uasset new file mode 100644 index 0000000..d87506f --- /dev/null +++ b/Pawn_Unreal/Content/Characters/Base/AM_Wave.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f37f7d6f5862701a20a28e4e620a12dcd03cadfc0157b699b147debd57b92d13 +size 9394 diff --git a/Pawn_Unreal/Content/Characters/Base/A_WaveIdle.uasset b/Pawn_Unreal/Content/Characters/Base/A_WaveIdle.uasset new file mode 100644 index 0000000..07b34d1 --- /dev/null +++ b/Pawn_Unreal/Content/Characters/Base/A_WaveIdle.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c0aef234352f52ca0b0a05a2bfa91d0fdb05554960485a2f9f0971a1fc2cd6a8 +size 77201 diff --git a/Pawn_Unreal/Content/Characters/Base/A_WaveStart.uasset b/Pawn_Unreal/Content/Characters/Base/A_WaveStart.uasset new file mode 100644 index 0000000..938c5c3 --- /dev/null +++ b/Pawn_Unreal/Content/Characters/Base/A_WaveStart.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f635590716107c7f47546cf7c0afa43d988fcc66e33e97bf9f8168ece2422063 +size 87678 diff --git a/Pawn_Unreal/Content/Characters/Base/M_Character.uasset b/Pawn_Unreal/Content/Characters/Base/M_Character.uasset new file mode 100644 index 0000000..be3a55d --- /dev/null +++ b/Pawn_Unreal/Content/Characters/Base/M_Character.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ee0c025c7b8d3f9b1b35ca2be9c86ae147f7ba6c251475b651782e9117c8d56d +size 8110 diff --git a/Pawn_Unreal/Content/Characters/Base/PA_Character.uasset b/Pawn_Unreal/Content/Characters/Base/PA_Character.uasset new file mode 100644 index 0000000..5059c81 --- /dev/null +++ b/Pawn_Unreal/Content/Characters/Base/PA_Character.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:30df4d9f76cee7988be2fddcb4b02ea29a3a84148bcee665c3ed1e9a32e053b6 +size 24243 diff --git a/Pawn_Unreal/Content/Characters/Base/SKEL_Character.uasset b/Pawn_Unreal/Content/Characters/Base/SKEL_Character.uasset new file mode 100644 index 0000000..b9bfd92 --- /dev/null +++ b/Pawn_Unreal/Content/Characters/Base/SKEL_Character.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3270b9ba4f6e3cffe3afaff1a7027e80b164ebe4c97edc152c333005539338ff +size 14763 diff --git a/Pawn_Unreal/Content/Characters/Base/SK_Character.uasset b/Pawn_Unreal/Content/Characters/Base/SK_Character.uasset new file mode 100644 index 0000000..7f53243 --- /dev/null +++ b/Pawn_Unreal/Content/Characters/Base/SK_Character.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d6ebc51d95d96af41c5cf352193abc796533013d70653993cc78bb386c22c11c +size 4010885 diff --git a/README.md b/README.md index 82e3e3e..670b906 100644 --- a/README.md +++ b/README.md @@ -97,7 +97,7 @@ Parce que Wwise est trop lourd, la récupération d'un projet en HTTPS ne foncti 9. Exécutez (double-cliquez) le script `build_and_editor.bat` présent dans le dossier `Pawn_Unreal`. Ce fichier va exécuter les scripts `build.bat` et `editor.bat`, également présents dans le dossier. Ces scripts vont, respectivement, compiler les nouveaux fichiers C++ en binaire et ouvrir l'éditeur. **A chaque fois que vous souhaiterez ouvrir le projet, exécuter ce script.** Si vous ouvrez directement depuis Epic Games, Unreal Engine ou le fichier `Pawn.uproject`, vous n'aurez pas les derniers binaires compilés et le projet ne pourra pas fonctionner. 10. Le projet est installé, félicitations. -**Note** : Il se peut qu'au démarrage, Unreal Engine créé un dossier `StartContent`, dans le dossier `Pawn_Unreal/Content`. Supprimez ce dossier (supprimant ainsi tout son contenu). Le contenu de ce dossier créé automatiquement par Unreal Engine pourra être retrouvé dans le dossier `Pawn_Unreal\Content\Template\StarterContent`. +**Note** : Il se peut qu'au démarrage, Unreal Engine créé un dossier `StartContent`, dans le dossier `Pawn_Unreal/Content`. Supprimez ce dossier (supprimant ainsi tout son contenu). Le contenu de ce dossier créé automatiquement par Unreal Engine pourra être retrouvé dans le dossier `Pawn_Unreal/Content/Template/StarterContent`. ## FAQ