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75c325c4cc
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Spline movement works for walking and falling
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2023-11-22 20:18:32 +01:00 |
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2bfd6d4f15
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First iteration of spline movement mechanic in C++
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2023-11-21 19:05:26 +01:00 |
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a10bd2880d
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Create default AI
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2023-10-14 17:10:41 +02:00 |
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3138906526
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Camera follows Judy during combat phase
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2023-10-14 15:27:10 +02:00 |
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0f1692136c
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Refactor combat platformer path
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2023-10-14 14:23:56 +02:00 |
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b9a4c53a35
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Tweak CharacterMovement and collider values
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2023-10-13 22:43:09 +02:00 |
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b7a3ccb72e
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Add jump action
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2023-10-13 20:45:20 +02:00 |
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12323d425b
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Clean code
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2023-10-13 00:16:16 +02:00 |
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37d62ed440
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Add combat deplacement inputs
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2023-08-25 16:37:20 +02:00 |
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10fc850f11
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Integrate idle animations
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2023-08-18 19:59:18 +02:00 |
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98e0ef28fa
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Integrate character rig and mesh and anims
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2023-08-16 21:09:43 +02:00 |
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8bd3e5ca23
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Start Combat gameplay mode (move to platformer path)
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2023-08-13 16:40:47 +02:00 |
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08d2aecea2
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Improved rotation rate and smoothness
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2023-08-08 21:38:24 +02:00 |
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750cd3b656
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Add new events for trigger + fix GetVolumeCenter
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2023-08-04 00:19:59 +02:00 |
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fbe4129df8
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Rework trigger and interactable
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2023-08-03 23:22:54 +02:00 |
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74cff36b19
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Change priority of interaction camera module
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2023-08-02 22:38:37 +02:00 |
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eb2e75f127
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Prototype of triggers and interaction
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2023-08-02 20:46:26 +02:00 |
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85e28f4193
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Add camera modules
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2023-07-25 19:57:12 +02:00 |
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ca3647f97a
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First prototype of camera/controller
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2023-07-24 23:22:10 +02:00 |
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