using UnrealBuildTool; public class PawnEditorTarget : TargetRules { public PawnEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V2; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; ExtraModuleNames.AddRange(new [] { "Pawn", "PawnEditor" }); } }