using UnrealBuildTool; public class PawnTarget : TargetRules { public PawnTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V2; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; ExtraModuleNames.AddRange(new [] { "Pawn" }); } }