[UnrealEd.SimpleMap] SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap [EditoronlyBP] bAllowClassAndBlueprintPinMatching=true bReplaceBlueprintWithClass= true bDontLoadBlueprintOutsideEditor= true bBlueprintIsNotBlueprintType= true [/Script/AdvancedPreviewScene.SharedProfiles] [/Script/NamingConventionValidation.NamingConventionValidationSettings] +ExcludedDirectories=(Path="/Engine/") bLogWarningWhenNoClassDescriptionForAsset=False bAllowValidationInDevelopersFolder=False bAllowValidationOnlyInGameFolder=True bDoesValidateOnSave=True +ClassDescriptions=(ClassPath="/Script/Engine.AnimMontage",Prefix="AM_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.AnimSequence",Prefix="A_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/EnhancedInput.InputAction",Prefix="IA_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/EnhancedInput.InputMappingContext",Prefix="IMC_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.Material",Prefix="M_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.MaterialInstance",Prefix="MI_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.SkeletalMesh",Prefix="SK_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.Skeleton",Prefix="SKEL_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.StaticMesh",Prefix="S_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.Texture2D",Prefix="T_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/UMGEditor.WidgetBlueprint",Prefix="WBP_",Suffix="",Priority=0) BlueprintsPrefix=BP_