using UnrealBuildTool; public class PawnEditor : ModuleRules { public PawnEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new [] { "ActorPickerMode", "AnimGraph", "AppFramework", "AssetTools", "BlueprintGraph", "ContentBrowser", "ComponentVisualizers", "Core", "CoreUObject", "EditorStyle", "EditorWidgets", "Engine", "InputCore", "KismetWidgets", "LevelEditor", "MainFrame", "Pawn", "PropertyEditor", "Slate", "SlateCore", "SourceControl", "UnrealEd", }); } }