using UnrealBuildTool; public class PawnEditor : ModuleRules { public PawnEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new [] { "Core", "Engine", "CoreUObject", "InputCore", "LevelEditor", "Slate", "EditorStyle", "AssetTools", "EditorWidgets", "UnrealEd", "BlueprintGraph", "AnimGraph", "ComponentVisualizers", "ContentBrowser", "SourceControl", "Pawn" }); PrivateDependencyModuleNames.AddRange(new [] { "Core", "CoreUObject", "Engine", "AppFramework", "SlateCore", "AnimGraph", "UnrealEd", "KismetWidgets", "MainFrame", "PropertyEditor", "ComponentVisualizers", "Pawn" }); } }