53 lines
2.0 KiB
C++
53 lines
2.0 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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/*=============================================================================
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AkDrawPortalComponent.h:
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=============================================================================*/
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#pragma once
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#if WITH_EDITOR
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "AkAcousticPortal.h"
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#endif // WITH_EDITOR
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#include "Components/PrimitiveComponent.h"
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#include "AkDrawPortalComponent.generated.h"
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/**
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* Utility component for drawing a portal in a scene.
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*/
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UCLASS(collapsecategories, hidecategories = Object, editinlinenew, MinimalAPI)
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class UDrawPortalComponent : public UPrimitiveComponent
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{
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GENERATED_BODY()
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public:
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UDrawPortalComponent(const FObjectInitializer& ObjectInitializer);
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#if WITH_EDITOR
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void DrawPortalOutline(const FSceneView* View, FPrimitiveDrawInterface* PDI, FMeshElementCollector& Collector, int32 ViewIndex) const;
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const UAkPortalComponent* GetPortalParent() const;
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private:
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virtual class FPrimitiveSceneProxy* CreateSceneProxy() override;
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virtual FBoxSphereBounds CalcBounds(const FTransform& LocalToWorld) const override;
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#endif // WITH_EDITOR
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}; |