48 lines
2.0 KiB
C++
48 lines
2.0 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#pragma once
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#include "WaapiPicker/WwiseTreeItem.h"
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#include "Materials/Material.h"
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/**
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* Implements the visual style of Wwise Browser.
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*/
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class AKAUDIO_API FAkAudioStyle
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{
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public:
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static const ISlateStyle& Get();
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static void Initialize();
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static void Shutdown();
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static void DisplayEditorMessage(const FText& messageText, EWwiseItemType::Type wwiseItemType = EWwiseItemType::Type::None, float duration = 1.5f);
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static FName GetStyleSetName();
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static const FSlateBrush* GetWwiseIcon();
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static const FSlateBrush* GetBrush(EWwiseItemType::Type ItemType);
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static const FSlateBrush* GetBrush(FName PropertyName, const ANSICHAR* Specifier = NULL);
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static const FSlateFontInfo GetFontStyle(FName PropertyName, const ANSICHAR* Specifier = NULL);
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static UMaterial* GetAkForegroundTextMaterial();
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/** returns a color from the WwiseUnrealColorPalette (taken from the dark theme in the Wwise Authoring tool). Use a colorIndex of -1 to use the 'default' color. */
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static FLinearColor GetWwiseObjectColor(int colorIndex);
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private:
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static TSharedPtr< class FSlateStyleSet > StyleInstance;
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static UMaterial* TextMaterial;
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};
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