93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#pragma once
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#include "AkInclude.h"
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#include "WwiseDefines.h"
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#include "AkRtpc.h"
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#include "Curves/RichCurve.h"
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#include "MovieSceneSection.h"
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#include "MovieSceneFloatChannelSerializationHelper.h"
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#include "Channels/MovieSceneFloatChannel.h"
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#include "MovieSceneAkAudioRTPCSection.generated.h"
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/**
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* A single floating point section
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*/
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UCLASS()
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class AKAUDIO_API UMovieSceneAkAudioRTPCSection
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: public UMovieSceneSection
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{
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GENERATED_BODY()
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UMovieSceneAkAudioRTPCSection(const FObjectInitializer& Init);
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virtual void PostLoad() override;
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virtual void Serialize(FArchive& Ar) override;
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public:
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FMovieSceneFloatChannel GetChannel() const { return RTPCChannel; }
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float GetStartTime() const;
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float GetEndTime() const;
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#if !UE_4_26_OR_LATER
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virtual FMovieSceneEvalTemplatePtr GenerateTemplate() const override;
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#endif
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/** @return the name of the RTPC being modified by this track */
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FString GetRTPCName() const { return RTPC ? RTPC->GetName() : Name; }
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/**
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* Sets the name of the RTPC being modified by this track
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*
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* @param InRTPCName The RTPC being modified
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*/
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void SetRTPCName(const FString& InRTPCName) { Name = InRTPCName; }
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void SetRTPC(UAkRtpc* InRTPC) { RTPC = InRTPC; }
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#if WITH_EDITOR
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virtual void PreEditChange(FProperty* PropertyAboutToChange) override;
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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#endif
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protected:
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UPROPERTY(EditAnywhere, Category = "AkAudioRTPC", meta = (NoResetToDefault))
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UAkRtpc* RTPC = nullptr;
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/** Name of the RTPC to modify. */
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UPROPERTY(EditAnywhere, AdvancedDisplay, Category = "AkAudioRTPC", meta = (NoResetToDefault))
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FString Name;
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/** Curve data */
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UPROPERTY()
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FRichCurve FloatCurve;
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// Enabled serialization of RTPCChannel when 4.24 support was added.
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UPROPERTY()
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FMovieSceneFloatChannelSerializationHelper FloatChannelSerializationHelper;
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UPROPERTY()
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FMovieSceneFloatChannel RTPCChannel;
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private:
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#if WITH_EDITOR
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bool IsRTPCNameValid();
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FString PreviousName;
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#endif
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};
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