61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#pragma once
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#include "MovieScene.h"
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#include "MovieSceneTrack.h"
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#include "WwiseDefines.h"
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#include "MovieSceneAkTrack.generated.h"
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/**
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* Handles manipulation of an Ak track in a movie scene
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*/
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UCLASS(abstract, MinimalAPI)
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class UMovieSceneAkTrack
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: public UMovieSceneTrack
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{
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GENERATED_BODY()
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public:
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/** begin UMovieSceneTrack interface */
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virtual void RemoveAllAnimationData() override { Sections.Empty(); }
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virtual bool HasSection(const UMovieSceneSection& Section) const override { return Sections.Contains(&Section); }
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virtual void AddSection(UMovieSceneSection& Section) override { Sections.Add(&Section); }
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virtual void RemoveSection(UMovieSceneSection& Section) override { Sections.Remove(&Section); }
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virtual bool IsEmpty() const override { return Sections.Num() == 0; }
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virtual const TArray<UMovieSceneSection*>& GetAllSections() const override { return Sections; }
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/** end UMovieSceneTrack interface */
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void SetIsAMasterTrack(bool AMasterTrack) { bIsAMasterTrack = AMasterTrack; }
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bool IsAMasterTrack() const { return bIsAMasterTrack; }
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protected:
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/** All the sections in this track */
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UPROPERTY()
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TArray<UMovieSceneSection*> Sections;
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UPROPERTY()
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bool bIsAMasterTrack = false;
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};
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