2023-08-06 19:03:16 +02:00

162 lines
4.2 KiB
C++

/*******************************************************************************
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
Technology released in source code form as part of the game integration package.
The content of this file may not be used without valid licenses to the
AUDIOKINETIC Wwise Technology.
Note that the use of the game engine is subject to the Unreal(R) Engine End User
License Agreement at https://www.unrealengine.com/en-US/eula/unreal
License Usage
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
this file in accordance with the end user license agreement provided with the
software or, alternatively, in accordance with the terms contained
in a written agreement between you and Audiokinetic Inc.
Copyright (c) 2023 Audiokinetic Inc.
*******************************************************************************/
#include "AkInitBank.h"
#include "Platforms/AkPlatformInfo.h"
#include "Wwise/WwiseResourceLoader.h"
#include "Wwise/Stats/AkAudio.h"
#if WITH_EDITORONLY_DATA
#include "Wwise/WwiseResourceCooker.h"
#endif
#if WITH_EDITORONLY_DATA
void UAkInitBank::CookAdditionalFilesOverride(const TCHAR* PackageFilename, const ITargetPlatform* TargetPlatform,
TFunctionRef<void(const TCHAR* Filename, void* Data, int64 Size)> WriteAdditionalFile)
{
auto* ResourceCooker = FWwiseResourceCooker::GetForPlatform(TargetPlatform);
if (!ResourceCooker)
{
return;
}
ResourceCooker->SetSandboxRootPath(PackageFilename);
ResourceCooker->CookInitBank(FWwiseObjectInfo::DefaultInitBank, WriteAdditionalFile);
}
void UAkInitBank::BeginCacheForCookedPlatformData(const ITargetPlatform* TargetPlatform)
{
auto PlatformID = UAkPlatformInfo::GetSharedPlatformInfo(TargetPlatform->IniPlatformName());
FWwiseResourceCooker::CreateForPlatform(TargetPlatform, PlatformID, EWwiseExportDebugNameRule::Name);
}
#endif
void UAkInitBank::Serialize(FArchive& Ar)
{
bAutoLoad = false;
Super::Serialize(Ar);
if (HasAnyFlags(RF_ClassDefaultObject))
{
return;
}
#if !UE_SERVER
#if WITH_EDITORONLY_DATA
if (Ar.IsCooking() && Ar.IsSaving() && !Ar.CookingTarget()->IsServerOnly())
{
FWwiseInitBankCookedData CookedDataToArchive;
if (auto* ResourceCooker = FWwiseResourceCooker::GetForArchive(Ar))
{
ResourceCooker->PrepareCookedData(CookedDataToArchive, FWwiseObjectInfo::DefaultInitBank);
}
CookedDataToArchive.Serialize(Ar);
}
#else
InitBankCookedData.Serialize(Ar);
#endif
#endif
}
void UAkInitBank::UnloadInitBank(bool bAsync)
{
if (LoadedInitBank)
{
auto* ResourceLoader = FWwiseResourceLoader::Get();
if (UNLIKELY(!ResourceLoader))
{
return;
}
if (bAsync)
{
FWwiseLoadedInitBankPromise Promise;
Promise.EmplaceValue(MoveTemp(LoadedInitBank));
ResourceUnload = ResourceLoader->UnloadInitBankAsync(Promise.GetFuture());
}
else
{
ResourceLoader->UnloadInitBank(MoveTemp(LoadedInitBank));
}
LoadedInitBank = nullptr;
}
}
#if WITH_EDITORONLY_DATA
void UAkInitBank::PrepareCookedData()
{
if (IWwiseProjectDatabaseModule::IsInACookingCommandlet())
{
return;
}
auto* ResourceCooker = FWwiseResourceCooker::GetDefault();
if (UNLIKELY(!ResourceCooker))
{
return;
}
if (UNLIKELY(!ResourceCooker->PrepareCookedData(InitBankCookedData, FWwiseObjectInfo::DefaultInitBank)))
{
return;
}
}
#endif
TArray<FWwiseLanguageCookedData> UAkInitBank::GetLanguages()
{
#if WITH_EDITORONLY_DATA
PrepareCookedData();
#endif
return InitBankCookedData.Language;
}
void UAkInitBank::UnloadData(bool bAsync)
{
UnloadInitBank(bAsync);
}
void UAkInitBank::LoadInitBank()
{
SCOPED_AKAUDIO_EVENT_2(TEXT("LoadInitBank"));
auto* ResourceLoader = FWwiseResourceLoader::Get();
if (UNLIKELY(!ResourceLoader))
{
return;
}
if (LoadedInitBank)
{
UnloadInitBank(false);
}
#if WITH_EDITORONLY_DATA
PrepareCookedData();
#endif
LoadedInitBank = ResourceLoader->LoadInitBank(InitBankCookedData);
}
#if WITH_EDITORONLY_DATA
void UAkInitBank::MigrateWwiseObjectInfo()
{
//Do nothing because the DefaultInitBank info is used
}
FWwiseObjectInfo* UAkInitBank::GetInfoMutable()
{
return new FWwiseObjectInfo(FWwiseObjectInfo::DefaultInitBank.WwiseGuid, FWwiseObjectInfo::DefaultInitBank.WwiseShortId, FWwiseObjectInfo::DefaultInitBank.WwiseName);
}
#endif