Pawn/Pawn_Unreal/Source/PawnEditor.Target.cs

11 lines
334 B
C#

using UnrealBuildTool;
public class PawnEditorTarget : TargetRules {
public PawnEditorTarget(TargetInfo Target) : base(Target) {
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
ExtraModuleNames.AddRange(new [] { "Pawn", "PawnEditor" });
}
}