98 lines
3.0 KiB
C++
98 lines
3.0 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#include "ReloadPopup.h"
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#include "AkAudioStyle.h"
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#include "AkAudioModule.h"
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#include "Async/Async.h"
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#include "Framework/Notifications/NotificationManager.h"
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#include "Widgets/Notifications/SNotificationList.h"
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#define LOCTEXT_NAMESPACE "AkAudio"
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TSharedPtr<SNotificationItem> FReloadPopup::RefreshNotificationItem;
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FReloadPopup::FReloadPopup()
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{
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}
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void FReloadPopup::NotifyProjectRefresh()
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{
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if (!FApp::CanEverRender())
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{
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return;
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}
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AsyncTask(ENamedThreads::Type::GameThread, [this]
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{
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FText InfoString = LOCTEXT("ReloadPopupRefreshData", "Wwise project database was updated.\nReload Wwise Asset Data?");
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FSimpleDelegate RefreshDelegate = FSimpleDelegate();
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RefreshDelegate.BindRaw(this, &FReloadPopup::Reload);
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FSimpleDelegate HideDelegate = FSimpleDelegate();
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HideDelegate.BindRaw(this, &FReloadPopup::HideRefreshNotification);
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FNotificationButtonInfo RefreshButton = FNotificationButtonInfo(LOCTEXT("WwiseDataRefresh", "Refresh"), FText(), RefreshDelegate);
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FNotificationButtonInfo HideButton = FNotificationButtonInfo(LOCTEXT("WwiseDataNotNow", "Not Now"), FText(), HideDelegate);
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FNotificationInfo Info(InfoString);
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Info.ButtonDetails.Add(RefreshButton);
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Info.ButtonDetails.Add(HideButton);
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Info.Image = FAkAudioStyle::GetBrush(TEXT("AudiokineticTools.AkBrowserTabIcon"));
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Info.bUseSuccessFailIcons = false;
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Info.FadeOutDuration = 0.5f;
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Info.ExpireDuration = 10.0f;
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RefreshNotificationItem = FSlateNotificationManager::Get().AddNotification(Info);
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if (RefreshNotificationItem.IsValid())
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{
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RefreshNotificationItem->SetCompletionState(SNotificationItem::CS_Pending);
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}
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});
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}
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void FReloadPopup::Reload()
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{
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if (!FApp::CanEverRender())
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{
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return;
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}
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AsyncTask(ENamedThreads::Type::GameThread, [this]
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{
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FAkAudioModule::AkAudioModuleInstance->ReloadWwiseAssetData();
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if (RefreshNotificationItem)
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{
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RefreshNotificationItem->Fadeout();
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}
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});
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}
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void FReloadPopup::HideRefreshNotification()
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{
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if (!FApp::CanEverRender())
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{
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return;
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}
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AsyncTask(ENamedThreads::Type::GameThread, [this]
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{
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if (RefreshNotificationItem)
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{
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RefreshNotificationItem->Fadeout();
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}
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});
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}
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#undef LOCTEXT_NAMESPACE |