51 lines
2.1 KiB
C++
51 lines
2.1 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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/*=============================================================================
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IAkObstructionAndOcclusionService.cpp:
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=============================================================================*/
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#include "ObstructionAndOcclusionService/AkComponentObstructionAndOcclusionService.h"
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#include "ObstructionAndOcclusionService/AkObstructionAndOcclusionService.h"
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#include "AkAudioDevice.h"
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#include "AkComponent.h"
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#include "Engine/World.h"
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void AkComponentObstructionAndOcclusionService::Init(UAkComponent* in_akComponent, float in_refreshInterval)
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{
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_Init(in_akComponent->GetWorld(), in_refreshInterval);
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AssociatedComponent = in_akComponent;
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}
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void AkComponentObstructionAndOcclusionService::SetObstructionAndOcclusion(AkGameObjectID ListenerId, float Value)
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{
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FAkAudioDevice* AkAudioDevice = FAkAudioDevice::Get();
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if (AkAudioDevice)
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{
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AkGameObjectID gameObjId = AssociatedComponent->GetAkGameObjectID();
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bool bUsingRooms = AkAudioDevice->UsingSpatialAudioRooms(AssociatedComponent->GetWorld());
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if (bUsingRooms)
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{
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AkAudioDevice->SetObjectObstructionAndOcclusion(gameObjId, ListenerId, Value, 0.0f);
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}
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else // if (!bUsingRooms)
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{
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AkAudioDevice->SetObjectObstructionAndOcclusion(gameObjId, ListenerId, 0.0f, Value);
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}
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}
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} |