61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Evaluation/MovieSceneEvalTemplate.h"
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#include "Channels/MovieSceneFloatChannel.h"
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#include "MovieSceneAkAudioRTPCTemplate.generated.h"
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class UMovieSceneAkAudioRTPCSection;
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struct FMovieSceneAkAudioRTPCSectionData
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{
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FMovieSceneAkAudioRTPCSectionData() {}
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FMovieSceneAkAudioRTPCSectionData(const UMovieSceneAkAudioRTPCSection& Section);
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FString RTPCName;
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FMovieSceneFloatChannel RTPCChannel;
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};
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USTRUCT()
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struct AKAUDIO_API FMovieSceneAkAudioRTPCTemplate
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: public FMovieSceneEvalTemplate
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{
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GENERATED_BODY()
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FMovieSceneAkAudioRTPCTemplate() {}
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FMovieSceneAkAudioRTPCTemplate(const UMovieSceneAkAudioRTPCSection& InSection);
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virtual void Evaluate(const FMovieSceneEvaluationOperand& Operand, const FMovieSceneContext& Context, const FPersistentEvaluationData& PersistentData, FMovieSceneExecutionTokens& ExecutionTokens) const override;
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virtual UScriptStruct& GetScriptStructImpl() const override { return *StaticStruct(); }
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virtual void Setup(FPersistentEvaluationData& PersistentData, IMovieScenePlayer& Player) const override;
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virtual void SetupOverrides() override { EnableOverrides(RequiresSetupFlag); }
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UPROPERTY()
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const UMovieSceneAkAudioRTPCSection* Section = nullptr;
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};
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