54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#pragma once
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#include "StaticPluginWriter.generated.h"
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class FString;
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USTRUCT()
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struct FAkPluginInfo
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{
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GENERATED_BODY()
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public:
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FAkPluginInfo() = default;
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FAkPluginInfo(const FString& InName, uint32 InPluginID, const FString& InDLL)
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: Name(InName)
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, PluginID(InPluginID)
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, DLL(InDLL)
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{
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}
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UPROPERTY(VisibleAnywhere, Category = "FAkPluginInfo")
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FString Name;
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UPROPERTY(VisibleAnywhere, Category = "FAkPluginInfo")
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uint32 PluginID = 0;
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UPROPERTY(VisibleAnywhere, Category = "FAkPluginInfo")
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FString DLL;
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};
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namespace StaticPluginWriter
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{
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void OutputPluginInformation(const FString& Platform);
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}
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