Pawn/Pawn_Unreal/Source/Pawn/Private/Characters/PwnCharacterBase.cpp

19 lines
583 B
C++

#include "Characters/PwnCharacterBase.h"
#include "Characters/PwnCharacterMovementComponent.h"
APwnCharacterBase::APwnCharacterBase(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer.SetDefaultSubobjectClass<UPwnCharacterMovementComponent>(CharacterMovementComponentName)) {
PrimaryActorTick.bCanEverTick = true;
PwnCharacterMovementComponent = CastChecked<UPwnCharacterMovementComponent>(GetCharacterMovement());
}
void APwnCharacterBase::BeginPlay() {
Super::BeginPlay();
}
void APwnCharacterBase::Tick(float DeltaTime) {
Super::Tick(DeltaTime);
}