46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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using UnrealBuildTool;
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public class AkAudioMixer : ModuleRules
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{
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public AkAudioMixer(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"AudioMixer",
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"AudioMixerCore",
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#if UE_5_0_OR_LATER
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"BinkAudioDecoder",
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#endif
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"AkAudio"
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}
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);
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PublicDefinitions.Add("WITH_OGGVORBIS");
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}
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}
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