38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
/*******************************************************************************
|
|
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
|
|
Technology released in source code form as part of the game integration package.
|
|
The content of this file may not be used without valid licenses to the
|
|
AUDIOKINETIC Wwise Technology.
|
|
Note that the use of the game engine is subject to the Unreal(R) Engine End User
|
|
License Agreement at https://www.unrealengine.com/en-US/eula/unreal
|
|
|
|
License Usage
|
|
|
|
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
|
|
this file in accordance with the end user license agreement provided with the
|
|
software or, alternatively, in accordance with the terms contained
|
|
in a written agreement between you and Audiokinetic Inc.
|
|
Copyright (c) 2023 Audiokinetic Inc.
|
|
*******************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
DECLARE_MULTICAST_DELEGATE(FOnDatabaseUpdateCompletedDelegate);
|
|
|
|
#define DEFINE_WWISE_DATABASE_DELEGATE(DelegateType) \
|
|
public: F##DelegateType& Get##DelegateType() { return DelegateType; } \
|
|
private: F##DelegateType DelegateType;
|
|
|
|
class WWISEPROJECTDATABASE_API FWwiseProjectDatabaseDelegates
|
|
{
|
|
|
|
DEFINE_WWISE_DATABASE_DELEGATE(OnDatabaseUpdateCompletedDelegate);
|
|
|
|
public:
|
|
static FWwiseProjectDatabaseDelegates& Get()
|
|
{
|
|
// return the singleton object
|
|
static FWwiseProjectDatabaseDelegates Singleton;
|
|
return Singleton;
|
|
}
|
|
}; |