30 lines
1.5 KiB
C++
30 lines
1.5 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#include "InitializationSettings/AkAudioSession.h"
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#include "InitializationSettings/AkInitializationSettings.h"
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void FAkAudioSession::FillInitializationStructure(FAkInitializationStructure& InitializationStructure) const
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{
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#if PLATFORM_IOS
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InitializationStructure.PlatformInitSettings.audioSession.eCategory = (AkAudioSessionCategory)AudioSessionCategory;
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InitializationStructure.PlatformInitSettings.audioSession.eCategoryOptions = (AkAudioSessionCategoryOptions)AudioSessionCategoryOptions;
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InitializationStructure.PlatformInitSettings.audioSession.eMode = (AkAudioSessionMode)AudioSessionMode;
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#endif
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}
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