2023-09-07 10:53:04 +02:00

84 lines
2.5 KiB
C++

/*******************************************************************************
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
Technology released in source code form as part of the game integration package.
The content of this file may not be used without valid licenses to the
AUDIOKINETIC Wwise Technology.
Note that the use of the game engine is subject to the Unreal(R) Engine End User
License Agreement at https://www.unrealengine.com/en-US/eula/unreal
License Usage
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
this file in accordance with the end user license agreement provided with the
software or, alternatively, in accordance with the terms contained
in a written agreement between you and Audiokinetic Inc.
Copyright (c) 2023 Audiokinetic Inc.
*******************************************************************************/
#pragma once
#include "CoreMinimal.h"
#include "AkAudioEvent.h"
#include "WwiseReconcile.h"
#include "Commandlets/Commandlet.h"
#include "Wwise/Metadata/WwiseMetadataBasicReference.h"
#include "WwiseReconcileCommandlet.generated.h"
class UAkAssetFactory;
class FWwiseProjectDatabase;
class FAssetRegistryModule;
class FAssetToolsModule;
UCLASS()
class WWISERECONCILE_API UWwiseReconcileCommandlet : public UCommandlet
{
GENERATED_BODY()
public:
virtual int32 Main(const FString& Params) override;
UWwiseReconcileCommandlet();
private:
/** All commandline Tokens */
TArray<FString> CmdTokens;
/** All commandline switches */
TArray<FString> CmdSwitches;
FWwiseProjectDatabase* ProjectDatabase;
FAssetRegistryModule* AssetRegistryModule;
FAssetToolsModule* AssetToolsModule;
// Array of all existing UAkAudioType uassets
TArray<FAssetData> Assets;
// Map from Wwise GUIDs to existing UAkAudioType uassets
TMap<FGuid,FAssetData> GuidAssetMap;
// Existing assets without a GUID
TArray<FAssetData> InvalidAssets;
// Map of existing objects in the Wwise Project Database
TMap<FGuid, FWwiseMetadataBasicReference> GuidWwiseMetadataMap;
TArray<FAssetData> AssetsToDelete;
TArray<FWwiseNewAsset> AssetsToCreate;
TArray<FAssetData> AssetsToUpdate;
TArray<FAssetData> AssetsToRename;
/** Prints command line arguments */
void PrintHelp();
void GetAllAssets();
void GetAssetChanges(EWwiseReconcileOperationFlags OperationFlags = EWwiseReconcileOperationFlags::All);
TArray<FAssetData> CreateAssets();
TArray<FAssetData> UpdateExistingAssets();
bool ReconcileAssets();
int32 DeleteAssets();
UClass* GetUClassFromWwiseRefType(EWwiseRefType RefType);
};