43 lines
1.9 KiB
C++
43 lines
1.9 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#pragma once
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#include "Wwise/WwiseSoundBankManager.h"
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#include "Wwise/CookedData/WwiseSoundBankCookedData.h"
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#include "Wwise/WwiseFileState.h"
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#include "Wwise/WwiseFileHandlerBase.h"
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class WWISEFILEHANDLER_API FWwiseSoundBankManagerImpl : public IWwiseSoundBankManager, public FWwiseFileHandlerBase
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{
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public:
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FWwiseSoundBankManagerImpl();
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~FWwiseSoundBankManagerImpl() override;
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const TCHAR* GetManagingTypeName() const override { return TEXT("SoundBank"); }
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void LoadSoundBank(const FWwiseSoundBankCookedData& InSoundBankCookedData, const FString& InRootPath, FLoadSoundBankCallback&& InCallback) override;
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void UnloadSoundBank(const FWwiseSoundBankCookedData& InSoundBankCookedData, const FString& InRootPath, FUnloadSoundBankCallback&& InCallback) override;
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void SetGranularity(AkUInt32 InStreamingGranularity) override;
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IWwiseStreamingManagerHooks& GetStreamingHooks() final { return *this; }
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protected:
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uint32 StreamingGranularity;
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virtual FWwiseFileStateSharedPtr CreateOp(const FWwiseSoundBankCookedData& InSoundBankCookedData, const FString& InRootPath);
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};
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