73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#include "MovieSceneAkAudioRTPCTrack.h"
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#include "AkAudioDevice.h"
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#include "IMovieScenePlayer.h"
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#include "MovieSceneCommonHelpers.h"
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#include "MovieSceneAkAudioRTPCSection.h"
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#include "MovieSceneAkAudioRTPCTemplate.h"
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FMovieSceneEvalTemplatePtr UMovieSceneAkAudioRTPCTrack::CreateTemplateForSection(const UMovieSceneSection& InSection) const
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{
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#if UE_4_26_OR_LATER
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return FMovieSceneAkAudioRTPCTemplate(*CastChecked<UMovieSceneAkAudioRTPCSection>(&InSection));
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#else
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return InSection.GenerateTemplate();
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#endif
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}
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UMovieSceneSection* UMovieSceneAkAudioRTPCTrack::CreateNewSection()
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{
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return NewObject<UMovieSceneSection>(this, UMovieSceneAkAudioRTPCSection::StaticClass(), NAME_None, RF_Transactional);
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}
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#if WITH_EDITORONLY_DATA
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FText UMovieSceneAkAudioRTPCTrack::GetDisplayName() const
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{
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auto AllSections = GetAllSections();
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FString DisplayName("AkAudioRTPC");
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if (AllSections.Num() > 0)
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{
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UMovieSceneAkAudioRTPCSection* RTPCSection = CastChecked<UMovieSceneAkAudioRTPCSection>(AllSections[0]);
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DisplayName += TEXT(" - ") + RTPCSection->GetRTPCName();
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}
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if (AllSections.Num() > 1)
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{
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DisplayName += TEXT(" and more.");
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}
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return FText::FromString(DisplayName);
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}
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#endif
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FName UMovieSceneAkAudioRTPCTrack::GetTrackName() const
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{
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const auto Section = CastChecked<UMovieSceneAkAudioRTPCSection>(MovieSceneHelpers::FindNearestSectionAtTime(Sections, 0));
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return (Section != nullptr) ? FName(*Section->GetRTPCName()) : FName(NAME_None);
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}
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bool UMovieSceneAkAudioRTPCTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
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{
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return SectionClass == UMovieSceneAkAudioRTPCSection::StaticClass();
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}
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