83 lines
3.6 KiB
C++
83 lines
3.6 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#pragma once
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#include "CoreMinimal.h"
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#include "Framework/Commands/Commands.h"
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#include "AkAudioStyle.h"
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#define LOCTEXT_NAMESPACE "WwiseBrowserViewCommands"
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class FWwiseBrowserViewCommands : public TCommands<FWwiseBrowserViewCommands>
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{
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public:
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/** FWwiseBrowserViewCommands Constructor */
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FWwiseBrowserViewCommands() : TCommands<FWwiseBrowserViewCommands>
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(
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"WwiseBrowserViewCommand", // Context name for fast lookup
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NSLOCTEXT("Contexts", "WwiseBrowserViewCommand", "Wwise Browser Command"), // Localized context name for displaying
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NAME_None, // Parent
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FAkAudioStyle::GetStyleSetName() // Icon Style Set
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)
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{
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}
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/**
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* Initialize the commands
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*/
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virtual void RegisterCommands() override
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{
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UI_COMMAND(RequestPlayWwiseItem, "Play/Stop", "Plays or stops the selected items.", EUserInterfaceActionType::Button, FInputChord(EKeys::SpaceBar));
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UI_COMMAND(RequestStopAllWwiseItem, "Stop All", "Stop all playing events", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(RequestExploreWwiseItem, "Show in Folder", "Finds this item on disk.", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(RequestFindInProjectExplorerWwisetem, "Find in the Wwise Project Explorer", "Finds the specified object in the Project Explorer (Sync Group 1).", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control | EModifierKey::Shift, EKeys::One));
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UI_COMMAND(RequestFindInContentBrowser, "Find in Content Browser ", "Locates the corresponding item inside the Content Browser", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(RequestRefreshWwiseBrowser, "Refresh All", "Populates the Wwise Browser.", EUserInterfaceActionType::Button, FInputChord(EKeys::F5));
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UI_COMMAND(RequestImportWwiseItem, "Import Selected Assets", "Imports the selected assets from the Wwise Browser.", EUserInterfaceActionType::Button, FInputChord());
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}
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public:
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/** Requests a play action on a Wwise items */
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TSharedPtr< FUICommandInfo > RequestPlayWwiseItem;
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/** Requests a stop playing on all Wwise items */
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TSharedPtr< FUICommandInfo > RequestStopAllWwiseItem;
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/** Requests an explore action on the Item (locates its workunit in the file browser) */
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TSharedPtr< FUICommandInfo > RequestExploreWwiseItem;
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/** Requests a Find in the Wwise Project Explorer action on the Item */
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TSharedPtr< FUICommandInfo > RequestFindInProjectExplorerWwisetem;
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/** Requests a refresh on the Wwise Browser */
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TSharedPtr< FUICommandInfo > RequestRefreshWwiseBrowser;
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/** Requests a Find in Content Browser action on the Item */
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TSharedPtr< FUICommandInfo > RequestFindInContentBrowser;
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/** Imports the selected asset into the project's Contents */
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TSharedPtr< FUICommandInfo > RequestImportWwiseItem;
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};
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#undef LOCTEXT_NAMESPACE
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