45 lines
1.8 KiB
C++
45 lines
1.8 KiB
C++
/*******************************************************************************
|
|
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
|
|
Technology released in source code form as part of the game integration package.
|
|
The content of this file may not be used without valid licenses to the
|
|
AUDIOKINETIC Wwise Technology.
|
|
Note that the use of the game engine is subject to the Unreal(R) Engine End User
|
|
License Agreement at https://www.unrealengine.com/en-US/eula/unreal
|
|
|
|
License Usage
|
|
|
|
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
|
|
this file in accordance with the end user license agreement provided with the
|
|
software or, alternatively, in accordance with the terms contained
|
|
in a written agreement between you and Audiokinetic Inc.
|
|
Copyright (c) 2023 Audiokinetic Inc.
|
|
*******************************************************************************/
|
|
|
|
#include "Wwise/WwiseGeneratedFiles.h"
|
|
#include "Wwise/Metadata//WwiseMetadataRootFile.h"
|
|
|
|
bool FWwiseGeneratedFiles::FPlatformFiles::IsValid() const
|
|
{
|
|
return !PlatformInfoFile.Get<0>().IsEmpty()
|
|
&& !PluginInfoFile.Get<0>().IsEmpty()
|
|
&& (!SoundbanksInfoFile.Get<0>().IsEmpty() || SoundBankFiles.Num() > 0);
|
|
}
|
|
|
|
void FWwiseGeneratedFiles::FPlatformFiles::Append(FPlatformFiles&& Rhs)
|
|
{
|
|
SoundBankFiles.Append(MoveTemp(Rhs.SoundBankFiles));
|
|
MediaFiles.Append(MoveTemp(Rhs.MediaFiles));
|
|
MetadataFiles.Append(MoveTemp(Rhs.MetadataFiles));
|
|
ExtraFiles.Append(MoveTemp(Rhs.ExtraFiles));
|
|
|
|
DirectoriesToWatch.Append(MoveTemp(Rhs.DirectoriesToWatch));
|
|
LanguageDirectories.Append(MoveTemp(Rhs.LanguageDirectories));
|
|
AutoSoundBankDirectories.Append(MoveTemp(Rhs.AutoSoundBankDirectories));
|
|
}
|
|
|
|
bool FWwiseGeneratedFiles::IsValid() const
|
|
{
|
|
return !GeneratedRootFiles.ProjectInfoFile.Get<0>().IsEmpty()
|
|
&& ProjectInfo.IsValid() && ProjectInfo->ProjectInfo;
|
|
}
|