Pawn/Pawn_Unreal/Source/PawnEditor/PawnEditor.Build.cs
2023-08-07 20:10:43 +02:00

44 lines
833 B
C#

using UnrealBuildTool;
public class PawnEditor : ModuleRules {
public PawnEditor(ReadOnlyTargetRules Target) : base(Target) {
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new [] {
"Core",
"Engine",
"CoreUObject",
"InputCore",
"LevelEditor",
"Slate",
"EditorStyle",
"AssetTools",
"EditorWidgets",
"UnrealEd",
"BlueprintGraph",
"AnimGraph",
"ComponentVisualizers",
"ContentBrowser",
"SourceControl",
"PropertyEditor",
"Pawn"
});
PrivateDependencyModuleNames.AddRange(new [] {
"Core",
"CoreUObject",
"Engine",
"EditorStyle",
"AppFramework",
"SlateCore",
"AnimGraph",
"UnrealEd",
"KismetWidgets",
"MainFrame",
"PropertyEditor",
"ComponentVisualizers",
"Pawn",
"ActorPickerMode"
});
}
}