79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#include "AkEnvironmentIndex.h"
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#include "AkAudioDevice.h"
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void FAkEnvironmentOctreeSemantics::SetElementId(AK_OCTREE_TYPE<FAkEnvironmentOctreeElement, FAkEnvironmentOctreeSemantics>& OctreeOwner, const FAkEnvironmentOctreeElement& Element, AK_OCTREE_ELEMENT_ID Id)
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{
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static_cast<UAkEnvironmentOctree&>(OctreeOwner).ObjectToOctreeId.Add(Element.Component->GetUniqueID(), Id);
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}
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void FAkEnvironmentIndex::Add(USceneComponent* EnvironmentToAdd)
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{
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UWorld* CurrentWorld = EnvironmentToAdd->GetWorld();
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TUniquePtr<UAkEnvironmentOctree>& Octree = Map.FindOrAdd(CurrentWorld);
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if (Octree == nullptr)
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{
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Octree = MakeUnique<UAkEnvironmentOctree>();
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}
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if (Octree != nullptr)
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{
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FAkEnvironmentOctreeElement Element(EnvironmentToAdd);
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Octree->AddElement(Element);
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}
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}
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bool FAkEnvironmentIndex::Remove(USceneComponent* EnvironmentToRemove)
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{
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UWorld* CurrentWorld = EnvironmentToRemove->GetWorld();
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TUniquePtr<UAkEnvironmentOctree>* Octree = Map.Find(CurrentWorld);
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if (Octree != nullptr && EnvironmentToRemove != nullptr)
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{
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AK_OCTREE_ELEMENT_ID* Id = (*Octree)->ObjectToOctreeId.Find(EnvironmentToRemove->GetUniqueID());
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if (Id != nullptr && (*Octree)->IsValidElementId(*Id))
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{
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(*Octree)->RemoveElement(*Id);
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}
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(*Octree)->ObjectToOctreeId.Remove(EnvironmentToRemove->GetUniqueID());
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return true;
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}
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return false;
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}
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void FAkEnvironmentIndex::Update(USceneComponent* Environment)
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{
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Remove(Environment);
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Add(Environment);
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}
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void FAkEnvironmentIndex::Clear(const UWorld* World)
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{
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Map.Remove(World);
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}
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bool FAkEnvironmentIndex::IsEmpty(const UWorld* World)
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{
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TUniquePtr<UAkEnvironmentOctree>* Octree = Map.Find(World);
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return Octree == nullptr;
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}
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