84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#pragma once
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#include "CoreMinimal.h"
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#include "AkAudioEvent.h"
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#include "WwiseReconcile.h"
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#include "Commandlets/Commandlet.h"
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#include "Wwise/Metadata/WwiseMetadataBasicReference.h"
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#include "WwiseReconcileCommandlet.generated.h"
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class UAkAssetFactory;
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class FWwiseProjectDatabase;
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class FAssetRegistryModule;
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class FAssetToolsModule;
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UCLASS()
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class WWISERECONCILE_API UWwiseReconcileCommandlet : public UCommandlet
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{
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GENERATED_BODY()
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public:
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virtual int32 Main(const FString& Params) override;
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UWwiseReconcileCommandlet();
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private:
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/** All commandline Tokens */
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TArray<FString> CmdTokens;
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/** All commandline switches */
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TArray<FString> CmdSwitches;
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FWwiseProjectDatabase* ProjectDatabase;
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FAssetRegistryModule* AssetRegistryModule;
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FAssetToolsModule* AssetToolsModule;
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// Array of all existing UAkAudioType uassets
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TArray<FAssetData> Assets;
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// Map from Wwise GUIDs to existing UAkAudioType uassets
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TMap<FGuid,FAssetData> GuidAssetMap;
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// Existing assets without a GUID
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TArray<FAssetData> InvalidAssets;
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// Map of existing objects in the Wwise Project Database
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TMap<FGuid, FWwiseMetadataBasicReference> GuidWwiseMetadataMap;
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TArray<FAssetData> AssetsToDelete;
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TArray<FWwiseNewAsset> AssetsToCreate;
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TArray<FAssetData> AssetsToUpdate;
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TArray<FAssetData> AssetsToRename;
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/** Prints command line arguments */
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void PrintHelp();
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void GetAllAssets();
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void GetAssetChanges(EWwiseReconcileOperationFlags OperationFlags = EWwiseReconcileOperationFlags::All);
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TArray<FAssetData> CreateAssets();
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TArray<FAssetData> UpdateExistingAssets();
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bool ReconcileAssets();
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int32 DeleteAssets();
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UClass* GetUClassFromWwiseRefType(EWwiseRefType RefType);
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};
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