124 lines
2.8 KiB
C#
124 lines
2.8 KiB
C#
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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using UnrealBuildTool;
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Reflection;
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public class AkAudio : ModuleRules
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{
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public AkAudio(ReadOnlyTargetRules Target) : base(Target)
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{
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// If packaging as an Engine plugin, the UBT expects to already have a precompiled plugin available
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// This can be set to true so long as plugin was already precompiled
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bUsePrecompiled = false;
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bPrecompile = false;
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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bAllowConfidentialPlatformDefines = true;
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"Settings",
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"UMG",
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"TargetPlatform"
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"UMG",
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#if !UE_5_1_OR_LATER
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"APEX",
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"PhysX",
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#endif
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"WwiseConcurrency",
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"WwiseResourceLoader",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"AudioMixer",
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"Chaos",
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"InputCore",
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"Json",
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"MovieScene",
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"MovieSceneTracks",
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"NetworkReplayStreaming",
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"PhysicsCore",
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"Projects",
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"Slate",
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"SlateCore",
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"XmlParser",
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"WwiseFileHandler",
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"WwiseSoundEngine"
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"DesktopPlatform",
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#if UE_5_0_OR_LATER
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"DeveloperToolSettings",
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#endif
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"EditorStyle",
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"GeometryMode",
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"RenderCore",
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"SharedSettingsWidgets",
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"SourceControl",
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"TargetPlatform",
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"UnrealEd"
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}
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);
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}
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if (Target.bBuildWithEditorOnlyData)
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{
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PublicDependencyModuleNames.AddRange(
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new String[]
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{
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"WwiseProjectDatabase"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"WwiseResourceCooker"
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}
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);
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}
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PrivateIncludePaths.Add("AkAudio/Private");
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PrivateIncludePaths.Add("AkAudio/Classes/GTE");
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}
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}
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