37 lines
1.4 KiB
C++
37 lines
1.4 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#pragma once
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#include "CoreMinimal.h"
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#include "WwiseBrowserForwards.h"
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#include "Widgets/SWidget.h"
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#include "Widgets/Views/SHeaderRow.h"
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#include "Widgets/Views/STableRow.h"
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class IWwiseBrowserColumn : public TSharedFromThis< IWwiseBrowserColumn >
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{
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public:
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virtual ~IWwiseBrowserColumn() {}
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virtual FName GetColumnId() = 0;
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virtual const TSharedRef< SWidget > ConstructRowWidget(FWwiseTreeItemPtr TreeItem, const STableRow<FWwiseTreeItemPtr>& Row) = 0;
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virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() = 0;
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};
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