59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#pragma once
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#if WITH_EDITOR
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#include "CoreMinimal.h"
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#include "Input/Reply.h"
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#include "IPropertyTypeCustomization.h"
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#include "PropertyHandle.h"
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class SButton;
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class SComboButton;
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class IMenu;
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class AKAUDIO_API FAkWaapiUriCustomization : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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/** IPropertyTypeCustomization interface */
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virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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private:
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/** Delegate used to display the Waapi Picker */
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FReply OnPickContent(TSharedRef<IPropertyHandle> PropertyHandle);
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/** Handler for tree view selection changes */
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void UriSelectionChanged(TSharedPtr< FString > in_Uri, ESelectInfo::Type SelectInfo);
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private:
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/** The pick button widget */
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TSharedPtr<SButton> PickerButton;
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TSharedPtr<IPropertyHandle> UriHandle;
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TSharedPtr<SWindow> Window;
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};
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#endif//WITH_EDITOR
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