Pawn/Pawn_Unreal/Source/Pawn/Public/GameplayModes/Combat/PwnCombatPlatformerPath.h

42 lines
905 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "PwnCombatPlatformerPath.generated.h"
class USplineComponent;
UCLASS()
class PAWN_API APwnCombatPlatformerPath : public AActor {
GENERATED_BODY()
public:
APwnCombatPlatformerPath();
void UpdateFlattenSpline(const float InputKey);
protected:
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
public:
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Components")
TObjectPtr<USplineComponent> Spline;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Combat Platformer Path")
bool Reversed;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Combat Platformer Path")
bool SwapCamera;
UPROPERTY(Transient, BlueprintReadOnly)
TObjectPtr<USplineComponent> FlattenedSpline;
UPROPERTY()
int32 MinKey;
UPROPERTY()
int32 MaxKey;
};