130 lines
4.3 KiB
C++
130 lines
4.3 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#include "AkAcousticTexture.h"
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#include "Wwise/Stats/AkAudio.h"
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#if WITH_EDITORONLY_DATA
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#include "Wwise/WwiseProjectDatabase.h"
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#include "Wwise/WwiseResourceCooker.h"
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#include "AkAudioDevice.h"
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#endif
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void UAkAcousticTexture::Serialize(FArchive& Ar)
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{
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Super::Serialize(Ar);
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if (HasAnyFlags(RF_ClassDefaultObject))
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{
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return;
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}
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#if !UE_SERVER
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#if WITH_EDITORONLY_DATA
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if (Ar.IsCooking() && Ar.IsSaving() && !Ar.CookingTarget()->IsServerOnly())
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{
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FWwiseAcousticTextureCookedData CookedDataToArchive;
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if (auto* ResourceCooker = FWwiseResourceCooker::GetForArchive(Ar))
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{
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ResourceCooker->PrepareCookedData(CookedDataToArchive, GetValidatedInfo(AcousticTextureInfo));
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}
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CookedDataToArchive.Serialize(Ar);
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}
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#else
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AcousticTextureCookedData.Serialize(Ar);
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#endif
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#endif
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}
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#if WITH_EDITORONLY_DATA
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bool UAkAcousticTexture::ObjectIsInSoundBanks()
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{
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auto* ResourceCooker = FWwiseResourceCooker::GetDefault();
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if (UNLIKELY(!ResourceCooker))
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{
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UE_LOG(LogAkAudio, Error, TEXT("UAkAcousticTexture::GetWwiseRef: ResourceCooker not initialized"));
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return false;
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}
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auto ProjectDatabase = ResourceCooker->GetProjectDatabase();
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if (UNLIKELY(!ProjectDatabase))
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{
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UE_LOG(LogAkAudio, Error, TEXT("UAkAcousticTexture::GetWwiseRef: ProjectDatabase not initialized"));
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return false;
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}
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FWwiseObjectInfo* AudioTypeInfo = &AcousticTextureInfo;
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const FWwiseRefAcousticTexture AcousticTextureRef = FWwiseDataStructureScopeLock(*ProjectDatabase).GetAcousticTexture(
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GetValidatedInfo(AcousticTextureInfo));
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return AcousticTextureRef.IsValid();
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}
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void UAkAcousticTexture::FillInfo()
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{
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auto* ResourceCooker = FWwiseResourceCooker::GetDefault();
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if (UNLIKELY(!ResourceCooker))
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{
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UE_LOG(LogAkAudio, Error, TEXT("UAkAcousticTexture::FillInfo: ResourceCooker not initialized"));
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return;
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}
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auto ProjectDatabase = ResourceCooker->GetProjectDatabase();
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if (UNLIKELY(!ProjectDatabase))
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{
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UE_LOG(LogAkAudio, Error, TEXT("UAkAcousticTexture::FillInfo: ProjectDatabase not initialized"));
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return;
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}
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FWwiseObjectInfo* AudioTypeInfo = &AcousticTextureInfo;
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const FWwiseRefAcousticTexture AcousticTextureRef = FWwiseDataStructureScopeLock(*ProjectDatabase).GetAcousticTexture(
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GetValidatedInfo(AcousticTextureInfo));
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if (AcousticTextureRef.AcousticTextureName().IsNone() || !AcousticTextureRef.AcousticTextureGuid().IsValid() || AcousticTextureRef.AcousticTextureId() == AK_INVALID_UNIQUE_ID)
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{
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UE_LOG(LogAkAudio, Warning, TEXT("UAkAcousticTexture::FillInfo: Valid object not found in Project Database"));
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return;
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}
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AudioTypeInfo->WwiseName = AcousticTextureRef.AcousticTextureName();
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AudioTypeInfo->WwiseGuid = AcousticTextureRef.AcousticTextureGuid();
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AudioTypeInfo->WwiseShortId = AcousticTextureRef.AcousticTextureId();
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}
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void UAkAcousticTexture::GetAcousticTextureCookedData()
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{
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SCOPED_AKAUDIO_EVENT_2(TEXT("GetAcousticTextureCookedData"));
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if (IWwiseProjectDatabaseModule::IsInACookingCommandlet())
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{
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return;
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}
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auto* ProjectDatabase = FWwiseProjectDatabase::Get();
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if (!ProjectDatabase || !ProjectDatabase->IsProjectDatabaseParsed())
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{
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UE_LOG(LogAkAudio, VeryVerbose, TEXT("UAkAcousticTexture::GetAcousticTextureCookedData: Not loading '%s' because project database is not parsed."), *GetName())
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return;
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}
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auto* ResourceCooker = FWwiseResourceCooker::GetDefault();
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if (UNLIKELY(!ResourceCooker))
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{
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return;
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}
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ResourceCooker->PrepareCookedData(AcousticTextureCookedData, GetValidatedInfo(AcousticTextureInfo));
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}
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#endif
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