60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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/*=============================================================================
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AkCustomVersion.h:
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=============================================================================*/
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#pragma once
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#include "CoreMinimal.h"
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#include "Misc/Guid.h"
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// Custom serialization version for all packages containing bank asset types
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struct AKAUDIO_API FAkCustomVersion
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{
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enum Type
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{
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// Before any version changes were made in the plugin
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BeforeCustomVersionWasAdded = 0,
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AddedSpatialAudio = 1,
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NewRTPCTrackDataContainer = 2,
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NewAssetManagement = 3,
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APIChange = 4,
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SpatialAudioExtentAPIChange = 5,
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SpatialAudioComponentisation = 6,
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ReverbAuxBusAutoAssignment = 7,
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SSOTAkAssetRefactor =8,
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// -----<new versions can be added above this line>-------------------------------------------------
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VersionPlusOne,
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LatestVersion = VersionPlusOne - 1
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};
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// The GUID for this custom version number
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const static FGuid GUID;
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private:
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FAkCustomVersion() {}
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};
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