162 lines
4.2 KiB
C++
162 lines
4.2 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#include "AkInitBank.h"
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#include "Platforms/AkPlatformInfo.h"
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#include "Wwise/WwiseResourceLoader.h"
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#include "Wwise/Stats/AkAudio.h"
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#if WITH_EDITORONLY_DATA
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#include "Wwise/WwiseResourceCooker.h"
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#endif
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#if WITH_EDITORONLY_DATA
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void UAkInitBank::CookAdditionalFilesOverride(const TCHAR* PackageFilename, const ITargetPlatform* TargetPlatform,
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TFunctionRef<void(const TCHAR* Filename, void* Data, int64 Size)> WriteAdditionalFile)
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{
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auto* ResourceCooker = FWwiseResourceCooker::GetForPlatform(TargetPlatform);
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if (!ResourceCooker)
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{
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return;
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}
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ResourceCooker->SetSandboxRootPath(PackageFilename);
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ResourceCooker->CookInitBank(FWwiseObjectInfo::DefaultInitBank, WriteAdditionalFile);
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}
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void UAkInitBank::BeginCacheForCookedPlatformData(const ITargetPlatform* TargetPlatform)
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{
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auto PlatformID = UAkPlatformInfo::GetSharedPlatformInfo(TargetPlatform->IniPlatformName());
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FWwiseResourceCooker::CreateForPlatform(TargetPlatform, PlatformID, EWwiseExportDebugNameRule::Name);
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}
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#endif
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void UAkInitBank::Serialize(FArchive& Ar)
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{
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bAutoLoad = false;
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Super::Serialize(Ar);
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if (HasAnyFlags(RF_ClassDefaultObject))
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{
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return;
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}
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#if !UE_SERVER
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#if WITH_EDITORONLY_DATA
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if (Ar.IsCooking() && Ar.IsSaving() && !Ar.CookingTarget()->IsServerOnly())
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{
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FWwiseInitBankCookedData CookedDataToArchive;
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if (auto* ResourceCooker = FWwiseResourceCooker::GetForArchive(Ar))
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{
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ResourceCooker->PrepareCookedData(CookedDataToArchive, FWwiseObjectInfo::DefaultInitBank);
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}
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CookedDataToArchive.Serialize(Ar);
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}
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#else
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InitBankCookedData.Serialize(Ar);
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#endif
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#endif
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}
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void UAkInitBank::UnloadInitBank(bool bAsync)
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{
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if (LoadedInitBank)
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{
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auto* ResourceLoader = FWwiseResourceLoader::Get();
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if (UNLIKELY(!ResourceLoader))
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{
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return;
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}
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if (bAsync)
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{
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FWwiseLoadedInitBankPromise Promise;
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Promise.EmplaceValue(MoveTemp(LoadedInitBank));
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ResourceUnload = ResourceLoader->UnloadInitBankAsync(Promise.GetFuture());
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}
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else
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{
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ResourceLoader->UnloadInitBank(MoveTemp(LoadedInitBank));
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}
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LoadedInitBank = nullptr;
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}
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}
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#if WITH_EDITORONLY_DATA
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void UAkInitBank::PrepareCookedData()
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{
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if (IWwiseProjectDatabaseModule::IsInACookingCommandlet())
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{
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return;
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}
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auto* ResourceCooker = FWwiseResourceCooker::GetDefault();
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if (UNLIKELY(!ResourceCooker))
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{
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return;
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}
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if (UNLIKELY(!ResourceCooker->PrepareCookedData(InitBankCookedData, FWwiseObjectInfo::DefaultInitBank)))
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{
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return;
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}
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}
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#endif
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TArray<FWwiseLanguageCookedData> UAkInitBank::GetLanguages()
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{
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#if WITH_EDITORONLY_DATA
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PrepareCookedData();
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#endif
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return InitBankCookedData.Language;
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}
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void UAkInitBank::UnloadData(bool bAsync)
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{
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UnloadInitBank(bAsync);
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}
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void UAkInitBank::LoadInitBank()
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{
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SCOPED_AKAUDIO_EVENT_2(TEXT("LoadInitBank"));
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auto* ResourceLoader = FWwiseResourceLoader::Get();
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if (UNLIKELY(!ResourceLoader))
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{
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return;
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}
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if (LoadedInitBank)
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{
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UnloadInitBank(false);
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}
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#if WITH_EDITORONLY_DATA
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PrepareCookedData();
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#endif
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LoadedInitBank = ResourceLoader->LoadInitBank(InitBankCookedData);
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}
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#if WITH_EDITORONLY_DATA
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void UAkInitBank::MigrateWwiseObjectInfo()
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{
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//Do nothing because the DefaultInitBank info is used
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}
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FWwiseObjectInfo* UAkInitBank::GetInfoMutable()
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{
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return new FWwiseObjectInfo(FWwiseObjectInfo::DefaultInitBank.WwiseGuid, FWwiseObjectInfo::DefaultInitBank.WwiseShortId, FWwiseObjectInfo::DefaultInitBank.WwiseName);
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}
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#endif |