51 lines
1.7 KiB
C
51 lines
1.7 KiB
C
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#pragma once
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#include "WwiseDefines.h"
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// We use Catch2 Test Harness, available starting UE5.1
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#if UE_5_2_OR_LATER
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#include "Tests/TestHarnessAdapter.h"
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#elif UE_5_1_OR_LATER
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#include "Tests/TestHarness.h"
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#endif // UE_5_2_OR_LATER
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#if UE_5_1_OR_LATER
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#if WITH_LOW_LEVEL_TESTS || defined(WITH_AUTOMATION_TESTS) && WITH_AUTOMATION_TESTS
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#define WWISE_UNIT_TESTS 1
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#endif
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#endif // UE_5_1_OR_LATER
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#ifndef WWISE_UNIT_TESTS
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#define WWISE_UNIT_TESTS 0
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#endif
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#if WWISE_UNIT_TESTS
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#include <type_traits>
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// Add logging facilities when running in Automation
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#if defined(WITH_AUTOMATION_TESTS) && WITH_AUTOMATION_TESTS
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#define WWISETEST_LOG(Format, ...) FAutomationTestFramework::Get().GetCurrentTest()->AddInfo(FString::Printf(TEXT(Format), __VA_ARGS__));
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#else
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#define WWISETEST_LOG(Format, ...) (void)0
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#endif
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#endif // WWISE_UNIT_TESTS
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