26 lines
1.2 KiB
C++
26 lines
1.2 KiB
C++
/*******************************************************************************
|
|
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
|
|
Technology released in source code form as part of the game integration package.
|
|
The content of this file may not be used without valid licenses to the
|
|
AUDIOKINETIC Wwise Technology.
|
|
Note that the use of the game engine is subject to the Unreal(R) Engine End User
|
|
License Agreement at https://www.unrealengine.com/en-US/eula/unreal
|
|
|
|
License Usage
|
|
|
|
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
|
|
this file in accordance with the end user license agreement provided with the
|
|
software or, alternatively, in accordance with the terms contained
|
|
in a written agreement between you and Audiokinetic Inc.
|
|
Copyright (c) 2023 Audiokinetic Inc.
|
|
*******************************************************************************/
|
|
|
|
#include "AkCustomVersion.h"
|
|
#include "AkAudioDevice.h"
|
|
#include "Serialization/CustomVersion.h"
|
|
|
|
const FGuid FAkCustomVersion::GUID(0xE2717C7E, 0x52F544D3, 0x950C5340, 0xB315035E);
|
|
|
|
// Register the custom version with core
|
|
FCustomVersionRegistration GRegisterAkCustomVersion(FAkCustomVersion::GUID, FAkCustomVersion::LatestVersion, TEXT("AkAudioVersion"));
|