60 lines
2.6 KiB
C++
60 lines
2.6 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#pragma once
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#include "Wwise/Info/WwiseEventInfo.h"
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#include "Wwise/Info/WwiseGroupValueInfo.h"
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#include "Wwise/CookedData/WwiseAcousticTextureCookedData.h"
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#include "Wwise/CookedData/WwiseInitBankCookedData.h"
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#include "Wwise/CookedData/WwiseLocalizedAuxBusCookedData.h"
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#include "Wwise/CookedData/WwiseLocalizedSoundBankCookedData.h"
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#include "Wwise/CookedData/WwiseLocalizedEventCookedData.h"
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#include "Wwise/CookedData/WwiseLocalizedShareSetCookedData.h"
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#include "Wwise/CookedData/WwiseGameParameterCookedData.h"
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#include "Wwise/CookedData/WwiseTriggerCookedData.h"
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#include "Wwise/Info/WwiseObjectInfo.h"
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#include "Wwise/WwiseDatabaseIdentifiers.h"
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class IWwiseExternalSourceManager;
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class WWISERESOURCECOOKER_API FWwiseCookingCache
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{
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public:
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FWwiseCookingCache() :
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ExternalSourceManager(nullptr)
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{}
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TMap<FString, FString> StagedFiles;
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TMap<FWwiseObjectInfo, FWwiseLocalizedAuxBusCookedData> AuxBusCache;
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TMap<FWwiseObjectInfo, FWwiseLocalizedSoundBankCookedData> SoundBankCache;
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TMap<FWwiseEventInfo, FWwiseLocalizedEventCookedData> EventCache;
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TMap<uint32, FWwiseExternalSourceCookedData> ExternalSourceCache;
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TMap<FWwiseObjectInfo, FWwiseInitBankCookedData> InitBankCache;
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TMap<FWwiseDatabaseMediaIdKey, FWwiseMediaCookedData> MediaCache;
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TMap<FWwiseObjectInfo, FWwiseLocalizedShareSetCookedData> ShareSetCache;
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TMap<FWwiseGroupValueInfo, FWwiseGroupValueCookedData> StateCache;
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TMap<FWwiseGroupValueInfo, FWwiseGroupValueCookedData> SwitchCache;
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TMap<FWwiseObjectInfo, FWwiseGameParameterCookedData> GameParameterCache;
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TMap<FWwiseObjectInfo, FWwiseAcousticTextureCookedData> AcousticTextureCache;
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TMap<FWwiseObjectInfo, FWwiseTriggerCookedData> TriggerCache;
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IWwiseExternalSourceManager* ExternalSourceManager;
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};
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