32 lines
1.3 KiB
C
32 lines
1.3 KiB
C
/*******************************************************************************
|
|
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
|
|
Technology released in source code form as part of the game integration package.
|
|
The content of this file may not be used without valid licenses to the
|
|
AUDIOKINETIC Wwise Technology.
|
|
Note that the use of the game engine is subject to the Unreal(R) Engine End User
|
|
License Agreement at https://www.unrealengine.com/en-US/eula/unreal
|
|
|
|
License Usage
|
|
|
|
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
|
|
this file in accordance with the end user license agreement provided with the
|
|
software or, alternatively, in accordance with the terms contained
|
|
in a written agreement between you and Audiokinetic Inc.
|
|
Copyright (c) 2023 Audiokinetic Inc.
|
|
*******************************************************************************/
|
|
|
|
#pragma once
|
|
#include "HAL/PreprocessorHelpers.h"
|
|
|
|
#if defined(AK_WWISE_SOUNDENGINE_2022_1)
|
|
#include "Wwise/AkInclude_2022_1.h"
|
|
#elif defined(AK_WWISE_SOUNDENGINE_2023_1)
|
|
#include "Wwise/AkInclude_2023_1.h"
|
|
#elif defined(AK_WWISE_SOUNDENGINE_2024_1)
|
|
#include "Wwise/AkInclude_2024_1.h"
|
|
#elif defined(AK_WWISE_SOUNDENGINE_2025_1)
|
|
#include "Wwise/AkInclude_2025_1.h"
|
|
#else
|
|
#error "This file should be updated so SN-DBS can support this version"
|
|
#endif
|