41 lines
772 B
C#
41 lines
772 B
C#
using UnrealBuildTool;
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public class PawnEditor : ModuleRules {
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public PawnEditor(ReadOnlyTargetRules Target) : base(Target) {
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new [] {
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"Core",
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"Engine",
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"CoreUObject",
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"InputCore",
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"LevelEditor",
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"Slate",
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"EditorStyle",
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"AssetTools",
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"EditorWidgets",
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"UnrealEd",
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"BlueprintGraph",
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"AnimGraph",
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"ComponentVisualizers",
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"ContentBrowser",
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"SourceControl",
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"Pawn"
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});
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PrivateDependencyModuleNames.AddRange(new [] {
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"Core",
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"CoreUObject",
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"Engine",
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"AppFramework",
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"SlateCore",
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"AnimGraph",
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"UnrealEd",
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"KismetWidgets",
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"MainFrame",
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"PropertyEditor",
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"ComponentVisualizers",
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"Pawn"
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});
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}
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} |