81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/Set.h"
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#include "Containers/UnrealString.h"
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#include "FastXml.h"
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struct FWwiseLanguageInfo
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{
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FGuid ID;
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FString Name;
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uint32 ShortID;
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};
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struct FWwisePlatformInfo
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{
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FGuid ID;
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FString Name;
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};
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class AKAUDIO_API WwiseProjectInfo : public IFastXmlCallback
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{
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public:
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virtual ~WwiseProjectInfo() {}
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void Parse();
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void ParseCacheDirectory(const FString ProjectFileString);
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static void SanitizeProjectFileString(FString& InOutProjectFileString);
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FString const& GetCacheDirectory() const { return CacheDirectory; }
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const TArray<FWwisePlatformInfo>& GetSupportedPlatforms() const { return SupportedPlatforms; }
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const TArray<FWwiseLanguageInfo>& GetSupportedLanguages() const { return SupportedLanguages; }
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const FString& GetDefaultLanguage() { return DefaultLanguage; }
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bool ProcessAttribute(const TCHAR* AttributeName, const TCHAR* AttributeValue) override;
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bool ProcessClose(const TCHAR* Element) override;
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bool ProcessComment(const TCHAR* Comment) override;
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bool ProcessElement(const TCHAR* ElementName, const TCHAR* ElementData, int32 XmlFileLineNumber) override;
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bool ProcessXmlDeclaration(const TCHAR* ElementData, int32 XmlFileLineNumber) override;
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bool IsProjectInfoParsed() const {return bProjectInfoParsed;}
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private:
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FString GetProjectPath() const;
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private:
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TArray<FWwiseLanguageInfo> SupportedLanguages;
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TArray<FWwisePlatformInfo> SupportedPlatforms;
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FString DefaultLanguage;
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FString CacheDirectory;
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bool bInsidePlatformElement = false;
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bool bInsideLanguageElement = false;
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bool bInsidePropertyElement = false;
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bool bInsideDefaultLanguage = false;
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bool bProjectInfoParsed = false ;
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FWwiseLanguageInfo CurrentLanguageInfo;
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FWwisePlatformInfo CurrentPlatformInfo;
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}; |