83 lines
3.3 KiB
C++
83 lines
3.3 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#pragma once
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#include "AudioMixer.h"
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#include "WwiseDefines.h"
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class FAudioMixerInputComponent;
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class UAkAudioEvent;
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class FAkMixerPlatform : public Audio::IAudioMixerPlatformInterface
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{
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public:
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FAkMixerPlatform();
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~FAkMixerPlatform();
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#if UE_5_0_OR_LATER
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virtual FString GetPlatformApi() const override { return TEXT("AkMixerPlatform"); }
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#else
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virtual Audio::EAudioMixerPlatformApi::Type GetPlatformApi() const override { return Audio::EAudioMixerPlatformApi::Other; }
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#endif
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virtual bool InitializeHardware() override;
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virtual bool TeardownHardware() override;
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virtual bool IsInitialized() const override;
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virtual bool GetNumOutputDevices(uint32& OutNumOutputDevices) override;
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virtual bool GetOutputDeviceInfo(const uint32 InDeviceIndex, Audio::FAudioPlatformDeviceInfo& OutInfo) override;
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virtual bool GetDefaultOutputDeviceIndex(uint32& OutDefaultDeviceIndex) const override;
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virtual bool OpenAudioStream(const Audio::FAudioMixerOpenStreamParams& Params) override;
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virtual bool CloseAudioStream() override;
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virtual bool StartAudioStream() override;
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virtual bool StopAudioStream() override;
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virtual Audio::FAudioPlatformDeviceInfo GetPlatformDeviceInfo() const override;
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virtual void SubmitBuffer(const uint8* Buffer) override;
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#if UE_5_0_OR_LATER
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virtual FName GetRuntimeFormat(const USoundWave* InSoundWave) const override;
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virtual ICompressedAudioInfo* CreateCompressedAudioInfo(const FName& InRuntimeFormat) const override;
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#else
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virtual FName GetRuntimeFormat(USoundWave* InSoundWave) override;
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virtual bool HasCompressedAudioInfoClass(USoundWave* InSoundWave) override;
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virtual ICompressedAudioInfo* CreateCompressedAudioInfo(USoundWave* InSoundWave) override;
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#endif
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virtual bool SupportsRealtimeDecompression() const { return true; }
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virtual FString GetDefaultDeviceName() override;
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FString GetDeviceId() const;
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virtual FAudioPlatformSettings GetPlatformSettings() const override;
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private:
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FAudioMixerInputComponent* AkAudioMixerInputComponent;
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bool bIsInitialized;
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bool bIsDeviceOpen;
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UAkAudioEvent* InputEvent;
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float** OutputBuffer;
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int OutputBufferByteLength;
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FCriticalSection OutputBufferMutex;
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FDelegateHandle AkAudioModuleInitHandle;
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void OnAkAudioModuleInit();
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bool OnNextBuffer(uint32 NumChannels, uint32 NumSamples, float** OutBufferToFill);
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int32 GetAudioStreamChannelSize() { return sizeof(float); }
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private:
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static FName NAME_OGG;
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static FName NAME_OPUS;
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static FName NAME_ADPCM;
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};
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