64 lines
2.4 KiB
C++
64 lines
2.4 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#pragma once
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#include "AkAudioType.h"
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#include "Wwise/CookedData/WwiseGroupValueCookedData.h"
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#include "Wwise/Loaded/WwiseLoadedGroupValue.h"
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#include "Wwise/Info/WwiseGroupValueInfo.h"
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#include "AkGroupValue.generated.h"
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UCLASS(Abstract)
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class AKAUDIO_API UAkGroupValue : public UAkAudioType
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{
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GENERATED_BODY()
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public:
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UPROPERTY(Transient, VisibleAnywhere, Category = "AkGroupValue")
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FWwiseGroupValueCookedData GroupValueCookedData;
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#if WITH_EDITORONLY_DATA
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UPROPERTY(EditAnywhere, Category = "AkGroupValue")
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FWwiseGroupValueInfo GroupValueInfo;
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#endif
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UPROPERTY(meta =(Deprecated, DeprecationMessage="Use Group ID from Load Data. Used for migration from older versions."))
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uint32 GroupShortID_DEPRECATED = 0;
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public:
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virtual void LoadData() override {LoadGroupValue();}
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virtual void UnloadData(bool bAsync = false) override {UnloadGroupValue(bAsync);}
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virtual AkUInt32 GetShortID() const override {return GroupValueCookedData.Id;}
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AkUInt32 GetGroupID() const {return GroupValueCookedData.GroupId;}
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#if WITH_EDITORONLY_DATA
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virtual FWwiseObjectInfo* GetInfoMutable() override {return &GroupValueInfo;}
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virtual FWwiseObjectInfo GetInfo() const override {return GroupValueInfo;}
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virtual void MigrateWwiseObjectInfo() override;
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virtual void ValidateShortID(FWwiseObjectInfo& WwiseInfo) const override;
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virtual bool SplitAssetName(FString& OutGroupName, FString& OutValueName) const;
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#endif
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protected :
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virtual void LoadGroupValue(){};
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void UnloadGroupValue(bool bAsync);
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FWwiseLoadedGroupValue LoadedGroupValue;
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};
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