85 lines
3.0 KiB
C#
85 lines
3.0 KiB
C#
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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using System.IO;
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using UnrealBuildTool;
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#if UE_5_0_OR_LATER
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using EpicGames.Core;
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#else
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using Tools.DotNETCommon;
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#endif
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public class WwiseSoundEngine : ModuleRules
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{
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public WwiseSoundEngine(ReadOnlyTargetRules Target) : base(Target)
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{
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WwiseSoundEngine_2022_1.Apply(this, Target);
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WwiseSoundEngine_Null.Apply(this, Target);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine"
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}
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);
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ExternalDependencies.Add("WwiseSoundEngineVersion.Build.cs");
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ExternalDependencies.Add("WwiseUEPlatform.Build.cs");
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bAllowConfidentialPlatformDefines = true;
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}
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public void AddSoundEngineDirectory(string Module, bool TargetSupported)
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{
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if (TargetSupported)
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{
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#if UE_5_0_OR_LATER
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ConditionalAddModuleDirectory(
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EpicGames.Core.DirectoryReference.Combine(new EpicGames.Core.DirectoryReference(ModuleDirectory), "..",
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Module));
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#else
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ConditionalAddModuleDirectory(
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Tools.DotNETCommon.DirectoryReference.Combine(new Tools.DotNETCommon.DirectoryReference(ModuleDirectory), "..", Module));
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#endif
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}
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ExternalDependencies.Add(Path.Combine(ModuleDirectory, "..", Module, Module + "_OptionalModule.Build.cs"));
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "..", Module, "Public"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "..", Module, "Private"));
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}
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public void AddVersionHeaders(string Module, bool TargetSupported)
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{
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if (TargetSupported)
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{
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PrivateDefinitions.Add("WWISE_SOUNDENGINE_VERSION_HEADER_PATH=\"Wwise/" + Module + ".h\"");
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PrivateDefinitions.Add("WWISE_SOUNDENGINE_VERSION_CLASS=F" + Module);
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PublicDefinitions.Add("AK_USE_NULL_SOUNDENGINE=0");
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}
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else
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{
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Log.TraceInformation("Wwise SoundEngine is disabled: Using the null SoundEngine.");
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PrivateDefinitions.Add("WWISE_SOUNDENGINE_VERSION_HEADER_PATH=\"Wwise/WwiseSoundEngine_Null.h\"");
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PrivateDefinitions.Add("WWISE_SOUNDENGINE_VERSION_CLASS=FWwiseSoundEngine_Null");
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PublicDefinitions.Add("AK_USE_NULL_SOUNDENGINE=1");
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}
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}
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}
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