25 lines
1.1 KiB
C++
25 lines
1.1 KiB
C++
#include "PawnModule.h"
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#include "PropertyEditorModule.h"
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#include "Interaction/PwnInteractableActor.h"
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#include "Interaction/PwnInteractableActorCustomization.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE(FPawnModule, Pawn, "Pawn");
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void FPawnModule::StartupModule() {
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FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
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PropertyModule.RegisterCustomPropertyTypeLayout(FPwnInteractableActor::StaticStruct()->GetFName(),
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FOnGetPropertyTypeCustomizationInstance::CreateStatic(
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&UPwnInteractableActorCustomization::MakeInstance));
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PropertyModule.NotifyCustomizationModuleChanged();
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}
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void FPawnModule::ShutdownModule() {
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if (FModuleManager::Get().IsModuleLoaded("PropertyEditor")) {
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FPropertyEditorModule& PropertyModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor");
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PropertyModule.UnregisterCustomPropertyTypeLayout(FPwnInteractableActor::StaticStruct()->GetFName());
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PropertyModule.NotifyCustomizationModuleChanged();
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}
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}
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