61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
/*******************************************************************************
|
|
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
|
|
Technology released in source code form as part of the game integration package.
|
|
The content of this file may not be used without valid licenses to the
|
|
AUDIOKINETIC Wwise Technology.
|
|
Note that the use of the game engine is subject to the Unreal(R) Engine End User
|
|
License Agreement at https://www.unrealengine.com/en-US/eula/unreal
|
|
|
|
License Usage
|
|
|
|
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
|
|
this file in accordance with the end user license agreement provided with the
|
|
software or, alternatively, in accordance with the terms contained
|
|
in a written agreement between you and Audiokinetic Inc.
|
|
Copyright (c) 2023 Audiokinetic Inc.
|
|
*******************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include "AkAudioType.h"
|
|
#include "Wwise/CookedData/WwiseTriggerCookedData.h"
|
|
#if WITH_EDITORONLY_DATA
|
|
#include "Wwise/Info/WwiseObjectInfo.h"
|
|
#endif
|
|
|
|
#include "AkTrigger.generated.h"
|
|
|
|
UCLASS(BlueprintType)
|
|
class AKAUDIO_API UAkTrigger : public UAkAudioType
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public :
|
|
UPROPERTY(Transient, VisibleAnywhere, Category = "AkTexture")
|
|
FWwiseTriggerCookedData TriggerCookedData;
|
|
|
|
#if WITH_EDITORONLY_DATA
|
|
UPROPERTY(EditAnywhere, Category = "AkTexture")
|
|
FWwiseObjectInfo TriggerInfo;
|
|
#endif
|
|
|
|
public:
|
|
void Serialize(FArchive& Ar) override;
|
|
|
|
virtual AkUInt32 GetShortID() const override {return TriggerCookedData.TriggerId;}
|
|
|
|
#if WITH_EDITOR
|
|
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
|
|
#endif
|
|
|
|
#if WITH_EDITORONLY_DATA
|
|
void GetTriggerCookedData();
|
|
virtual void LoadData() override { GetTriggerCookedData(); }
|
|
|
|
virtual FWwiseObjectInfo* GetInfoMutable() override {return &TriggerInfo;}
|
|
virtual FWwiseObjectInfo GetInfo() const override {return TriggerInfo;}
|
|
virtual void FillInfo() override;
|
|
virtual bool ObjectIsInSoundBanks() override;
|
|
#endif
|
|
};
|